Mahjong Space is currently based on the Mahjong Competition Rules set, also known as Chinese Official Scoring, but with no minimum points required to win (aka fan).
Over time, we will continue to add more popular gameplay variants, styles, and configurable house rules. We recommend consulting popular online resources like the Mahjong Wiki or the visual Mahjong Picture Guide for a comprehensive explainer of how to play. Mahjong Space on Apple Vision Pro also comes with a built-in tutorial mode that covers some of the basic mechanics.
Below, for your convenience, we have compiled a full listing of all of the winning hands currently recognized by Mahjong Space, and the corresponding point values awarded for each hand, as well as some sample hands to illustrate the points rules.
Waiting solely for a tile to form a pair. This tile must be the only one that will complete four sets and a pair.
Waiting solely for the middle tile of a chow. This tile must be the only one that will complete four sets and a pair.
Winning on a 3 to form a 123 chow, or solely for a 7 to form a 789 chow. This tile must be the only one that will complete four sets and a pair.
Each flower tile is worth 1 point. They do not count towards the 8 point minimum for making Mahjong (note: minimum not currently enforced in Mahjong Space scoring).
Winning on a tile drawn from the wall.
Hand uses suit tiles only.
Hand uses tiles from only two of the three suits. The hand can include honors.
Hand includes a pong (or kong) of 1's, 9's, or winds that aren't the prevalent wind nor the player's seat wind.
Hand includes two chows in the same suit that run consecutively after one another to make a six-tile straight.
Hand includes two chows of the same numbers but in different suits.
Hand consists entirely of simples (non-terminal, non-honor tiles, aka no 1s or 9s, no winds, no dragons).
Hand includes one concealed kong.
Hand includes two concealed pongs.
Hand includes two pongs of the same number in two different suits.
Hand uses all four of a suit tile without using them as a kong.
Hand consists of all chows and no honors.
Hand includes four concealed sets and is won by discard.
Hand includes a pong (or kong) of the prevalent (table) wind.
Winning on a tile that is the last of its kind. This fact must be clear based on the visible discards, melds, and the winning playerβs hand.
Hand consists entirely of concealed sets and is won by self-draw.
Hand includes terminals and honors in each set, including the pair.
Hand includes four melded sets and is won by discard.
Hand in which each set, including the pair, is composed of a different type of tile (characters, bamboos, circles, winds, and dragons).
Hand includes three chows, one in each suit, each shifted up one number from the last.
Hand composed entirely of honors and suit tiles of only one suit.
Hand includes four pongs (or kongs) and a pair.
A hand that would otherwise earn 0 points (excluding flowers).
Winning off the tile that somebody adds to a melded pong.
Winning on the replacement tile drawn after declaring a kong. Counts as self-drawn.
Win by discard on the discard after the last tile of the wall is drawn.
Self-drawn win on the last tile of the wall.
Hand includes two concealed kongs.
Hand includes three pongs (or kongs), one in each suit, each shifted up one number from the last.
Hand includes three chows of the same numerical sequence, one in each suit.
Hand consists entirely of reversible tiles (1,2,3,4,5,8,9 circles; 2,4,5,6,8,9 bamboo; and white dragon).
Hand includes a 123 chow in one suit, a 456 chow in another suit, and a 789 chow in the third suit.
Hand includes pongs (or kongs) of three of the winds.
Hand consists entirely of suit tiles 1 through 4.
Hand consists entirely of suit tiles 6 through 9.
Hand includes a nine-tile straight formed with 3 different knitted sequences.
Hand composed of singles of any honors and singles of suit tiles that belong to different knitted sequences. Combines with Fully Concealed Hand if Self-Drawn.
Hand includes three concealed pongs.
Hand includes three pongs of the same number, one in each suit.
Hand uses a 5 suit tile in every set, including the pair.
Hand includes three chows in one suit, each shifted up either one or two numbers from the last, but not a combination of both.
Hand consists of a 123 chow and 789 chow in one suit, a 123 chow and 789 chow in another suit, and a pair of fives in the third suit.
Hand includes three consecutive chows in the same suit, making a nine-tile straight.
Hand consisting entirely of 1, 2, and 3 suit tiles.
Hand consisting entirely of 4, 5, and 6 suit tiles.
Hand consisting entirely of 7, 8, and 9 suit tiles.
Hand includes three pongs (or kongs) of the same suit, each shifted one up from the last.
Hand includes three chows of the same numerical sequence and in the same suit.
Hand consists entirely of suit tile of the same suit.
Hand consists of four pongs and a pair, using only even-numbered suit tiles.
Hand consists of one tile of every wind and dragon, and singles of suit tiles that belong to separate knitted sequences. May combine with Fully Concealed Hand if Self-Drawn.
Hand consists of seven pairs. May combine with Fully Concealed Hand if Self-Drawn.
Hand consists entirely of terminals and honors.
Hand includes three kongs. May combine with Three Concealed Pongs if the kongs are all concealed.
Hand includes four chows in one suit, each shifted up 1 or 2 numbers from the last, but not a combination of both.
Hand includes four pongs (or kongs) in the same suit, each shifted up one from the last.
Hand includes four chows of the same numerical sequences in the same suit.
Hand includes two 123 chows, two 789 chows, and a pair of 5's, all in the same suit.
Hand includes four concealed pongs. Combines with Fully Concealed Hand if Self-Drawn.
Hand includes two pongs of dragons and pair of the third dragon.
Hand includes three pongs of winds, and a pair of the fourth wind. Can combine with Prevalent Wind and Seat Wind.
Hand is composed entirely of only honor tiles.
Hand made with only terminal suit tiles.
Hand is composed of singles of any 12 of the 1, 9, and Honor tiles, along with a pair of the 13th. Combines with Fully Concealed Hand if Self-Drawn.
Hand is composed of seven pairs in the same suit, each shifted one up from the last. Combines with Fully Concealed Hand if Self-Drawn.
Hand includes four kongs. Does not combine with Single Wait. Points for concealed pongs can be added.
Holding a concealed hand of 1112345678999 tiles in one suit, and winning on the 1, 2, 3, 4, 5, 6, 7, 8, or 9 of the same suit. Combines with Fully Concealed Hand if Self-Drawn.
Hand is composed entirely of the 2, 3, 4, 6, 8 of bamboo and/or green dragon tiles.
Hand includes pongs (or kongs) of all three dragon tiles.
Hand includes pongs (or kongs) of all four wind tiles.